|Detail / Start Battle
|Switch Quester / Candidate site
|Switch Quester / Candidate site
|OK / Select
|Cancel / Back
A deadly virus is spreading from a certain country.
As if by design, natural disasters have been occurring across the globe.
The world is in a state of disarray...
The air is polluted. All water is stagnant.
To have any chance at living, it has become necessary to possess special “Aptitudes”.
Horrifying creatures have emerged from underground.
Human civilization has all but collapsed entirely.
Under the broken sky,
Dive into the ruins of civilization - its dungeons - to "search" for something key to the survival of humanity.
What Is a Quester?
One of a small group of people surviving in an abandoned world.
Dynamic turn-based battles
HP (28/28 in the bottom right)
Hit Points. This number that indicates how much damage a quester can take. If it falls to 0, the quester is Downed. Once a character is defeated, they cannot be revived in battle except by a special Skill or ability (such as the Buddhist's "Resuscitate" Skill).
Defense Success Rate (Right Shield: 6) / Resistance Success Rate (Blue Shield: 4)
These values represents the estimated "Defense (vs. physical damage)" and "Resistance (vs. non-physical damage)" of the Quester. However, complex calculations are automatically performed based on enemy actions which can impact the actual results. The values shown here are the expected values of these character stats.
Hate (28 in the bottom left)
The degree to which a monster is enraged at the Quester. In general, enemies will target Questers with a high Hate value. However, in rare cases, they may also target based on values other than Hate.
Rule of Command
Action Points (AP)
Number of Commands
This indicates who the Command targets range. There are 4 types.
Commands that target one horizontal line of enemies
A Command that targets all enemies.
Enemy Command Box
Criteria for Questers to target enemies
How to Recover Battle Resources during battle?
A buff is a "continuous strengthening effect", while a debuff is a "continuous weakening effect."
They consist of the following types.
List of buffs (icons in the upper row of the image are explained from left to right)
List of debuffs (icons in the bottom row of the image are explained from left to right)
Food and food gathering deadline
Food Gathering Deadline
What happens when you discover a new Base Candidate Site?
Food Spot / Material Spot
Level Up (Base)
Depart for the dungeon (Base)
Base Movement (Base)
Party Screen（Base / Dungeon ）
Party Assembly at the Base
When assembling your party at the Base, you can switch current party members with those on standby and change members' Equipment.
Organization in the dungeon
You can't switch between your party members while in the dungeon (obviously, since they're back at your Base) but you can change their Equipment and change your party formation.
Formation (Party Formation)
In this game, there is no defined forward or rear line in your party formation. However, in the event of multiple "equal conditions" being met when a Command target is being determined, characters at the front of the party will be prioritized. This priority for Command execution is also maintained in instances where character speeds and Hate values are the same.
Each Quester can be equipped with three pieces of Equipment; up to 2 Weapons and 1 Accessory.
Equipment that can be used for Attack actions in battle. Most weapons provide characters Skill actions such as Attack, Slash, and Flame Radius, and sometimes also bestow passive Skills such as Battery +.
The term Accessory refers to Equipment other than Weapons, such as Safety Helms, Tool Boxes, and First Aid Kits.
Unlock with Each Elapsed Cycle
Some weapons can be unlocked when destroying walls
This online manual is a prototype created by volunteer Entlang .
After that, Thousand Games renewed on July 7, 2023.